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whycho-san

Momo's Minion
there are 0 tutorials on how to use them and its really difficult and im struggling to make a voicebank. ive otoed it, made a character.txt but i cant edit aliases in open utau which is very inconvienient but im not sure if its causing the rendering problem. WORDLINE and wordline r wont work so i use TIPS and other stuff but my voice bank is not working at all. its either silent or this error appears. im using a romaji bank that doesnt have all the samples so this is a beta
error.PNG


bank but it should work. please make a tutorial or tell me what i need to add. i cant install other software on my computer [windows 8] so i can only use open utau and vlabeller.
 
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Row 4

Teto's Territory
I had this issue this morning, just move the track away from the starting point!
I added a blank track at 0 to offset when rendering and it fixed it.
 

Halo

Icon by Wanpuccino @ DA
Administrator
Defender of Defoko
singererror.gif

Try this, let us know if it says anything. You may also want to send a log file from Help > Open Logs Location
 
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whycho-san

Momo's Minion
Thread starter
View attachment 12930

Try this, let us know if it says anything. You may also want to send a log file from Help > Open Logs Location
i did generate an error log once but it does nothing at all. i removed my voicebank from the singers folder and move it to utau classic but its still broken and i want to give up or ask someone to do it for me because i cannot do this anymore
 

Halo

Icon by Wanpuccino @ DA
Administrator
Defender of Defoko
i did generate an error log once but it does nothing at all. i removed my voicebank from the singers folder and move it to utau classic but its still broken and i want to give up or ask someone to do it for me because i cannot do this anymore
I don't know why or how it would do nothing at all; it should output a text file. Part of why I asked for a log was because I was worried you may have installed in a location that OpenUtau can't function in-- please be sure its not unzipped into program files; pretty much anywhere else is okay.

A cursory look at your other thread shows me a successful error.txt would tell you that you are saving your WAVs in the wrong format. All WAVs for UTAU need to be 44.1k sample rate, 16 bit, mono WAV files. If you re-export your samples using those settings it will work! This is not a self-evident thing so you're not silly for not knowing this; programs for recording UTAU like OREMO and RecStar make sure export settings are correct, so making a Jinriki without the experience of having recorded your own UTAU is kind of hard mode.
 
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whycho-san

Momo's Minion
Thread starter
I don't know why or how it would do nothing at all; it should output a text file. Part of why I asked for a log was because I was worried you may have installed in a location that OpenUtau can't function in-- please be sure its not unzipped into program files; pretty much anywhere else is okay.

A cursory look at your other thread shows me a successful error.txt would tell you that you are saving your WAVs in the wrong format. All WAVs for UTAU need to be 44.1k sample rate, 16 bit, mono WAV files. If you re-export your samples using those settings it will work! This is not a self-evident thing so you're not silly for not knowing this; programs for recording UTAU like OREMO and RecStar make sure export settings are correct, so making a Jinriki without the experience of having recorded your own UTAU is kind of hard mode.
coverted it and it works but it fails to render ひ and i generated an error report

Object reference not set to an instance of an object.
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at OpenUtau.Classic.VoicebankErrorChecker.CheckCaseMatchForFileReference(String folder, IEnumerable`1 correctFileNames) in C:\projects\openutau\OpenUtau.Core\Classic\VoicebankErrorChecker.cs:line 273
at OpenUtau.Classic.VoicebankErrorChecker.CheckCaseMatchForFileReference(OtoSet otoSet) in C:\projects\openutau\OpenUtau.Core\Classic\VoicebankErrorChecker.cs:line 259
at OpenUtau.Classic.VoicebankErrorChecker.Check() in C:\projects\openutau\OpenUtau.Core\Classic\VoicebankErrorChecker.cs:line 104
at OpenUtau.App.ViewModels.SingersViewModel.<ErrorReport>b__72_0() in C:\projects\openutau\OpenUtau\ViewModels\SingersViewModel.cs:line 256
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---

0.1.529.0
what does that mean
 

Berrweary

Teto's Territory
Defender of Defoko
coverted it and it works but it fails to render ひ and i generated an error report

Object reference not set to an instance of an object.
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at OpenUtau.Classic.VoicebankErrorChecker.CheckCaseMatchForFileReference(String folder, IEnumerable`1 correctFileNames) in C:\projects\openutau\OpenUtau.Core\Classic\VoicebankErrorChecker.cs:line 273
at OpenUtau.Classic.VoicebankErrorChecker.CheckCaseMatchForFileReference(OtoSet otoSet) in C:\projects\openutau\OpenUtau.Core\Classic\VoicebankErrorChecker.cs:line 259
at OpenUtau.Classic.VoicebankErrorChecker.Check() in C:\projects\openutau\OpenUtau.Core\Classic\VoicebankErrorChecker.cs:line 104
at OpenUtau.App.ViewModels.SingersViewModel.<ErrorReport>b__72_0() in C:\projects\openutau\OpenUtau\ViewModels\SingersViewModel.cs:line 256
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---

0.1.529.0
what does that mean
  • System.NullReferenceException:
    • This means that OpenUtau tried to access something (like a file or folder) that doesn't exist or is incorrectly referenced in the configuration.
  • CheckCaseMatchForFileReference:
    • This part of the error points to a specific function in the code that verifies if filenames match expected references. It's likely your oto.ini or another configuration file is referencing a file with a mismatched name (e.g., incorrect capitalization or missing entirely).
  • VoicebankErrorChecker.Check:
    • This suggests the error occurred while OpenUtau was performing a consistency check on your voicebank. It could be related to:
      • Missing samples (e.g., ひ.wav isn't in the folder or mismatched names between the oto.ini and actual files).
      • Incorrect file references or structure.
  • 0.1.529.0:
    • This is the version of OpenUtau you're using. Ensuring you are on the latest version might also resolve compatibility issues.


    • Fixes:

      1. Case Sensitivity in Filenames:
        • Make sure all .wav file names in your voicebank folder match exactly with the names referenced in your oto.ini file. OpenUtau may fail if the case (uppercase vs lowercase) doesn't match, even on systems that usually don't enforce case sensitivity.
          Solution:
        • Open your oto.ini and verify that the filename for ひ.wav matches the actual filename in your folder.
        • For example, if the oto.ini says ひ.wav but the file is named HI.wav, you'll need to rename the file to match the oto.ini exactly.
      2. File Format Issue:
        • Even though you've confirmed your .wav files are 44.1 kHz, 16-bit mono, double-check that the specific sample for ひ adheres to this standard. Sometimes re-exporting files can fix unnoticed issues.
          Solution:
        • Use a tool like Audacity to inspect and re-export the file.
      3. Missing or Corrupt Files:
        • If the file for ひ is missing entirely, OpenUtau will throw an error. Similarly, a corrupted .wav file might cause problems.
          Solution:
        • Confirm the file is present, playable, and not corrupted.
 

whycho-san

Momo's Minion
Thread starter
  • System.NullReferenceException:
    • This means that OpenUtau tried to access something (like a file or folder) that doesn't exist or is incorrectly referenced in the configuration.
  • CheckCaseMatchForFileReference:
    • This part of the error points to a specific function in the code that verifies if filenames match expected references. It's likely your oto.ini or another configuration file is referencing a file with a mismatched name (e.g., incorrect capitalization or missing entirely).
  • VoicebankErrorChecker.Check:
    • This suggests the error occurred while OpenUtau was performing a consistency check on your voicebank. It could be related to:
      • Missing samples (e.g., ひ.wav isn't in the folder or mismatched names between the oto.ini and actual files).
      • Incorrect file references or structure.
  • 0.1.529.0:
    • This is the version of OpenUtau you're using. Ensuring you are on the latest version might also resolve compatibility issues.


    • Fixes:

      1. Case Sensitivity in Filenames:
        • Make sure all .wav file names in your voicebank folder match exactly with the names referenced in your oto.ini file. OpenUtau may fail if the case (uppercase vs lowercase) doesn't match, even on systems that usually don't enforce case sensitivity.
          Solution:
        • Open your oto.ini and verify that the filename for ひ.wav matches the actual filename in your folder.
        • For example, if the oto.ini says ひ.wav but the file is named HI.wav, you'll need to rename the file to match the oto.ini exactly.
      2. File Format Issue:
        • Even though you've confirmed your .wav files are 44.1 kHz, 16-bit mono, double-check that the specific sample for ひ adheres to this standard. Sometimes re-exporting files can fix unnoticed issues.
          Solution:
        • Use a tool like Audacity to inspect and re-export the file.
      3. Missing or Corrupt Files:
        • If the file for ひ is missing entirely, OpenUtau will throw an error. Similarly, a corrupted .wav file might cause problems.
          Solution:
        • Confirm the file is present, playable, and not corrupted.
everything is correct but its still not rendering ひ
 

Halo

Icon by Wanpuccino @ DA
Administrator
Defender of Defoko
1. Clear your Cache (Under Tools > Clear cache)

edit: Sorry I just remembered solving this issue for someone else recently! There's an issue with the VB error checker if there are extra lines in the oto.ini. Check the oto.ini for blank lines (extra returns/spaces/blank lines at the bottom of the file) AFTER amending this, you might try generating the error report again.
 
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