This is a thread to keep track of my main UTAU.
Primary (Product) Name: VoXenuS
- [The] Voice Within Us
- Deity of Emotion
Secondary (Character) Name: Hikaru Yami - 光ヤミ
- shining, glowing (Hikaru/光る/ヒカル)
- darkness (Yami/闇/ヤミ)
VoXenuS is a multilingual, multi-expression UTAU.
VoXenuS doesn't have a set design or a character, and is free to interpretation. The only fixed information is that he's male. Yami, on the other hand, has a (vast) backstory, but this information doesn't affect VoXenuS in any way (similar to unity-chan! and AKAZA). VoXenuS is the product while Yami is just a character using its voice.
I'm also thinking of making TTS banks to be released along side the bank for most of the languages.
Below are some samples of that can give you an idea of how VoXenuS will turn out in term of tone.
Feel free to give any advice, suggestions, or just your general opinion.
Primary (Product) Name: VoXenuS
- [The] Voice Within Us
- Deity of Emotion
Secondary (Character) Name: Hikaru Yami - 光ヤミ
- shining, glowing (Hikaru/光る/ヒカル)
- darkness (Yami/闇/ヤミ)
VoXenuS is a multilingual, multi-expression UTAU.
VoXenuS doesn't have a set design or a character, and is free to interpretation. The only fixed information is that he's male. Yami, on the other hand, has a (vast) backstory, but this information doesn't affect VoXenuS in any way (similar to unity-chan! and AKAZA). VoXenuS is the product while Yami is just a character using its voice.
Phase 1: World Series
Languages I'm positive about recording
> English
> Esperanto
> French
> Japanese
> Spanish
Languages I'm considering to record
> Dutch
> Italian
> Finnish
> German
> Greek
> Hebrew
> Korean
> Mandarin Chinese
> Portuguese
> Russian
Languages I'm positive about recording
> English
> Esperanto
> French
> Japanese
> Spanish
Languages I'm considering to record
> Dutch
> Italian
> Finnish
> German
> Greek
> Hebrew
> Korean
> Mandarin Chinese
> Portuguese
> Russian
Phase 2: Eternal Expression
Based on the original concept behind Yami, each bank will cover three tones in natural ascension of pitch: Dark, Shadow, and Light. (~F2 - F4)
Main Banks
VoXenuS_Eclipse (Natural)
VoXenuS_Soul/Strong (Power/Solid)
VoXenuS_Noct/Brittle* (Mellow/Gentle)
VoXenuS_Sky/Flight (Soft)
VoXenuS_Lune/Livid* (Whisper)
Considering - extra expression
(an extra pitch or two on the main bank)
VoXenuS_Sharp (Weak)
VoXenuS_Dull (Sharp)
Extensions
These banks would not have tone variations
VoXenuS_Growl
VoXenuS_Falsetto
* - name subject to change
Based on the original concept behind Yami, each bank will cover three tones in natural ascension of pitch: Dark, Shadow, and Light. (~F2 - F4)
Main Banks
VoXenuS_Eclipse (Natural)
VoXenuS_Soul/Strong (Power/Solid)
VoXenuS_Noct/Brittle* (Mellow/Gentle)
VoXenuS_Sky/Flight (Soft)
VoXenuS_Lune/Livid* (Whisper)
Considering - extra expression
(an extra pitch or two on the main bank)
VoXenuS_Sharp (Weak)
VoXenuS_Dull (Sharp)
Extensions
These banks would not have tone variations
VoXenuS_Growl
VoXenuS_Falsetto
* - name subject to change
- The main banks would contain 7 pitches each (D2, F2, A2, C#3, F3, A3, and C#4)
- The Growl bank would be recorded at E2 (subject to change)
- The Falsetto bank would be recorded at G4 (subject to change), and may up to 3 different variants depending on the tone.
- There's an unknown bank I haven't decided on yet.
I'm also thinking of making TTS banks to be released along side the bank for most of the languages.
> Natural
> Meak
> Aggressive
> Kind
> Meak
> Aggressive
> Kind
Below are some samples of that can give you an idea of how VoXenuS will turn out in term of tone.
Feel free to give any advice, suggestions, or just your general opinion.
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