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moresampler on mac openutau

icbmXD

Momo's Minion
Hello...! English is not my mother language and I'm not so used to using forums, so I may sound weird, and sorry if I create misunderstanding...!

So I have successfully installed and ran openutau on macos, and because tha default resampler is actually not of a good quality I followed the instruction on the wiki to wrap the moresamplers. However, when I tried rendering the openutau reported an error.
Failed to render.
An error occurred trying to start process '/Users/huazhenyang/Library/Caches/OpenUtau/temp.bat' with working directory '/Users/huazhenyang/Library/Caches/OpenUtau'. Permission denied

System.AggregateException: One or more errors occurred. (An error occurred trying to start process '/Users/(username)/Caches/OpenUtau/temp.bat' with working directory '/Users/(username)Caches/OpenUtau'. Permission denied)
---> System.ComponentModel.Win32Exception (13): An error occurred trying to start process '/Users/(myusername)/Caches/OpenUtau/temp.bat' with working directory '/Users/(username)/Caches/OpenUtau'. Permission denied
at System.Diagnostics.Process.ForkAndExecProcess(ProcessStartInfo startInfo, String resolvedFilename, String[] argv, String[] envp, String cwd, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at OpenUtau.Core.Util.ProcessRunner.Run(String file, String args, ILogger logger, String workDir, Int32 timeoutMs) in /Users/appveyor/projects/openutau/OpenUtau.Core/Util/ProcessRunner.cs:line 35
at OpenUtau.Classic.ExeWavtool.Concatenate(List`1 resamplerItems, String tempPath, CancellationTokenSource cancellation) in /Users/appveyor/projects/openutau/OpenUtau.Core/Classic/ExeWavtool.cs:line 41
at OpenUtau.Classic.ClassicRenderer.<>c__DisplayClass9_0.<RenderExternal>b__0() in /Users/appveyor/projects/openutau/OpenUtau.Core/Classic/ClassicRenderer.cs:line 118
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---

0.1.327.0

The solution is no where to be found, and I suck at CS stuffs. I'm pretty sure the installation of Homebrew and Wine was successful, but then what did I do wrong...

Thank you very much if someone can help me with the issue!

截屏2024-03-28 22.01.46.png截屏2024-03-28 22.02.23.png
 

Kiyoteru

UtaForum power user
Supporter
Defender of Defoko
I recommend asking for support in the official discord server. There are some Chinese speaking developers who might be able to explain the setup more clearly.
 

Halo

Icon by Wanpuccino @ DA
Administrator
Defender of Defoko
Ah, that said... Custom Wavtool is not supported for non-Windows OS. You can only use moresampler as resampler, but must use the built in "simple" or "convergence" wavtools.
 
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Utau_Noob

Momo's Minion
Ah, that said... Custom Wavtool is not supported for non-Windows OS. You can only use moresampler as resampler, but must use the built in "simple" or "convergence" wavtools.
I've been getting the exact same error message, so this page was such a relief to find. But I still get that error message no matter what the wav tool is even though I properly wrapped Moresampler. I feel like there's definitely a solution to this but I have to find the right person. I don't have discord so I wanted to ask if there's been an update on this issue. edit: I don't know if you're the right person to ask but would getting software that helps Mac open wav files help?
 

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